You are a dude that fights to survive for 24 hours in a world full of zombies. Search for new weapons and believe in yourself!

This is a technical demo of a prototype I made while studying game development.

Technical Info:
State machine pattern for zombie behavior and player controller.
Object pooling for spawning bullets and zombies.
Observer events for the damage system.
Singleton for all Controller/Manager Classes.

GitHub
https://github.com/piedg/top-down-shooter

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